Welcome to mod.io SDK, built using C and C++. It allows game developers to host and automatically install user-created mods in their games. It connects to the mod.io API, and documentation for its endpoints can be viewed here. Try it via our test environment.
If you are a game developer, first step is to add mod support to your game. Once mod support is up and running, create your games profile on mod.io, to get an API key and access to all functionality mod.io offers. Try it via our test environment.
Documentation, examples and support
Documentation is available in the github wiki. Compiler specific setups and full working code examples are available to get you started. If you have any questions let us know in our discord channel.
Our SDK is public and open source hosted on GitHub. Game developers are welcome to utilize it directly, to add support for mods in their games, or fork it to create plugins and wrappers for other engines and codebases. Many of these contributions are shared here. Want to make changes to our SDK? Submit a pull request with your recommended changes to be reviewed.
mod.io SDK wrappers are available for the following languages and engines:
Are you creating a wrapper? Let us know!
Our aim with mod.io, is to provide an open modding API. You are welcome to view, fork and contribute to our other codebases: