Unity Plugin History

FilenameVersionAddedSizeMD5 Hash

Mar 3 2019 - 2.0.3

- Added ModManager.UpdateAllInstalledMods_Coroutine() to allow developers to manually process updates outside of the ModBrowser. This change is the start of the separation of the UI and Networking functionality from the ModBrowser class.

- Massive improvements made to error handling, most notably the WebRequestError now processes the WebRequest data to provide more useful information.
- [PS4] Now a valid build target through the removal of JsonExtensionData and a workaround for download redirects. (Special thanks to Eamon of Spiderling Studios.)
- [ModManager] Now excludes unrecognized mods from GetInstalledModVersions()
- [UI.LoginDialog] Improved state feedback through additional events
- [UI.ModBrowser] Better login-state detection between requests to ensure fewer unexpected failures.

- [UI.ModBrowser] Better detection unresolvable sub/unsub requests which are now removed from the queue.

Feb 24 2019 - 2.0.2


  • This release of the mod.io Unity Plugin was developed in Unity 2018.2 and is forwards compatible. Future releases will support older Unity versions, with plans to include Unity 2017.x and Unity 5.x
  • Implemented theming support through the use of Color Scheme scriptable objects.

  • Improvements:

  • A whole slew of general UI improvements have been made to increase the usability and presentation of mods.
  • Subscription View now filters on text updates, rather than on exiting the text box.
  • Improved the functionality and presentation of the Filter View.
  • Added text overflow ellipses.
  • Added the Get User Ratings and Authenticate via Steam endpoints to the API Client.
  • Improved various null-ref checks for scene objects.

  • Fixes:

  • Corrected a sort direction bug in the Explorer View.
  • PluginSettings are no-longer cached if the Application is not playing.